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Big Paintball | 2 Script

-- Initial update updatePaintballCount()

-- Function to update the player's paintball count local function updatePaintballCount() local count = paintballCounter:GetAttribute("Paintballs") -- Assuming a TextLabel named "PaintballText" in StarterGui or ScreenGui script.Parent.PaintballText.Text = "Paintballs: " .. tostring(count) end BIG Paintball 2 Script

-- Player local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() BIG Paintball 2 Script