Eco V0.10.0.1 Today

ChatManager.ServerMessageToPlayer($"🌾 Farm report: plots.Count plots. thirsty need water, hungry need fertilizer.", user);

public FarmPlotObject(FarmPlotObjectEntity entity, User owner) Entity = entity; Owner = owner; public FarmPlotObjectEntity Entity get; set; public User Owner get; set; public float WaterLevel => Entity.WaterLevel.Normalized; public float FertilizerLevel => Entity.FertilizerLevel.Normalized; Eco v0.10.0.1

public class AutoFarmMonitor : IModInit

int thirsty = plots.Count(p => p.WaterLevel.Normalized < 0.3f); int hungry = plots.Count(p => p.FertilizerLevel.Normalized < 0.5f); ChatManager