Extreme Race Game Unity <2025>

public void ResetEffects()

HandleInput(); HandleBoost(); HandleDrift(); UpdateUI(); ApplyVisualEffects(); extreme race game unity

IEnumerator DriftBoostEffect()

public delegate void LapCompletedEvent(int lap); public event LapCompletedEvent OnLapCompleted; public void ResetEffects() HandleInput()

float driftDuration = Time.time - driftStartTime; if (driftDuration >= minDriftTimeForBoost) // Grant boost charge for successful drift currentBoostCharges = Mathf.Min(currentBoostCharges + 1, maxBoostCharges); StartCoroutine(DriftBoostEffect()); isDrifting = false; rb.drag = 1f; currentDriftAngle = 0; // Stop drift particles GetComponent<ParticleSystem>().Stop(); public event LapCompletedEvent OnLapCompleted

void ActivateBoost()

void UpdateTimerDisplay()