- Fe - Get All Gamepass Script - Roblox Scripts... Page

-- Main execution local function main() print("📦 Fetching all gamepasses for Universe ID:", UNIVERSE_ID) local gamepasses = fetchGamepasses() if not gamepasses or #gamepasses == 0 then print("❌ No gamepasses found or failed to fetch.") return end print(string.format("✅ Found %d gamepass(es)", #gamepasses)) print("─".rep(50)) -- Fetch sales info if API key is provided if API_KEY ~= "" then print("🔄 Fetching sales counts (this may take a moment)...") for i, pass in ipairs(gamepasses) do local sales = fetchSalesInfo(pass.id) if sales then gamepasses[i].sales = sales end task.wait(0.2) -- Rate limiting end end -- Display results for _, pass in ipairs(gamepasses) do print(string.format("📌 ID: %d | Name: %s | Price: %d Robux", pass.id, pass.name, pass.price)) if API_KEY ~= "" then print(string.format(" 📈 Total Sales: %d", pass.sales)) end print("─".rep(50)) end -- Optional: Return table for other scripts to use return gamepasses end

-- Example: Store in _G (not recommended for large games, but simple) _G.GamepassList = gamepassList Or bind to a BindableEvent to broadcast when ready. - FE - Get All Gamepass Script - ROBLOX SCRIPTS...

local HttpService = game:GetService("HttpService") local DataStoreService = game:GetService("DataStoreService") -- Main execution local function main() print("📦 Fetching

-- Run the script local gamepassList = main() - FE - Get All Gamepass Script - ROBLOX SCRIPTS...

-- Configuration local UNIVERSE_ID = game.GameId -- This works for most places, but for universal gamepasses across multiple places in same experience, use game.PlaceId local API_KEY = "" -- ⚠️ OPTIONAL: OpenCloud API Key with "asset:read" permission (for detailed sales info). Leave empty to skip sales info.