Gameprocesswatcher.cpp May 2026
DWORD GameProcessWatcher::findProcessIdByName(const std::string& processName) const std::string targetName = processName; std::transform(targetName.begin(), targetName.end(), targetName.begin(), ::tolower); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); DWORD pid = 0; if (Process32First(hSnapshot, &processEntry)) do std::string currentName = processEntry.szExeFile; std::transform(currentName.begin(), currentName.end(), currentName.begin(), ::tolower); if (currentName == targetName) pid = processEntry.th32ProcessID; break; while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return pid;
template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T)); gameprocesswatcher.cpp
template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T)); if (hSnapshot == INVALID_HANDLE_VALUE) return 0
class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher(); processEntry.dwSize = sizeof(PROCESSENTRY32)
bool GameProcessWatcher::setProcessById(DWORD processId) std::lock_guard<std::mutex> lock(m_mutex); return openProcessById(processId);
std::string GameProcessWatcher::getLastError() const return m_lastError;