LuppetX is a tracking system for 3D Virtual YouTubers
that only requires a web camera and LeapMotion
Specialized in upper body expression, various ingenuities are incorporated so that the character moves lively with just two devices.
Just hang the LeapMotion on your neck and point the camera at yourself.
It is developed with the aim of being used by a non-computer-savvy streamer alone.
You can move the character by simply converting the 3D model to VRM.
It also supports the latest VRM standards (VRM1.0).
We have prepared documentation to solve various questions such as preparing 3D models and devices, and how to use LuppetX.
“Luppet”, the predecessor of LuppetX, has been supporting VTubers’ broadcasts worldwide since its release in February 2019.
And thanks to the feedback from our users, various updates have been made.
It is designed to allow anyone to become a VTuber by minimizing the necessary equipment and preparation, even if they are not very familiar with computers.
Please watch the video.
While keeping the concepts and features of the conventional Luppet intact, we have redesigned everything from scratch.
In X, based on Luppet, we have added features such as ‘Accessory function’, ‘Motion transmission to external applications’, ‘Transparent background’, and ‘Behavior improvements during tracking loss’.
In addition to these, we have improved memory usage and GPU load compared to before.
From Game Streaming to Remote Meetings
We expect it to be used for chat streaming and game streaming using OBS.
On the other hand, it can also be used for things like remote meetings and presentations using avatars.
By purchasing a license, you can use it for commercial purposes regardless of whether you are an individual or a corporation.
As of May 2023, Luppet is used by more than 100 companies worldwide and over 13,000 individual VTubers.









The psychological impact on the consumer is equally profound. The fear of missing out (FOMO) is weaponized by the ephemeral nature of trends. To be culturally literate today is to be perpetually up-to-date on an endless, scrolling firehose of memes, catchphrases, and breaking moments. This creates a state of continuous partial attention, where focus is fragmented and depth is sacrificed for breadth. The deep, immersive satisfaction of finishing a long novel or watching a three-hour film is replaced by the dopamine hit of a fifteen-second loop. Moreover, the algorithmic curation creates "filter bubbles" and "echo chambers," where users are shown content that reinforces their existing beliefs and tastes. While this feels comfortable, it paradoxically erodes the shared common ground that traditional mass entertainment—the watercooler show, the number-one song on the radio—once provided.
In conclusion, entertainment and trending content are now locked in a symbiotic, often tumultuous, relationship. The trend is no longer a byproduct of entertainment; it is its primary organizing principle. We have traded the curated stability of the old guard for the chaotic, exhilarating, and exhausting dynamism of the algorithmic stage. This new era offers unparalleled creative opportunity and democratic access, but at the cost of attention spans, nuance, and a shared cultural anchor. As artificial intelligence begins to generate and predict trends with even greater precision, the fundamental question for the future will not be "What is trending?" but rather "What is worth our attention?" Answering that question will require a conscious, critical audience—one capable of occasionally looking up from the feed to decide for itself what truly matters. HORSE.CUMS.IN.WOMAN.PUSSY
Entertainment, in its classical sense, was a curated experience. For centuries, audiences relied on gatekeepers—theatrical impresarios, film studio executives, record label producers, and television network schedulers—to decide what was worth watching, listening to, or discussing. Today, this pyramid of power has been inverted. The primary driver of modern entertainment is no longer the executive suite but the collective, often chaotic, action of the digital crowd. We have entered the age of the algorithm, where the concept of "trending content" has evolved from a simple metric of popularity into a powerful, self-perpetuating engine that shapes not only what we consume but how we consume, create, and even perceive reality. The psychological impact on the consumer is equally profound
The mechanics of this system are deceptively simple yet profoundly influential. The algorithm learns from every like, share, comment, and watch-second. It identifies patterns and feeds users more of what it predicts will keep them engaged. This has led to the rise of hyper-niche micro-genres—from "cottagecore" and "dark academia" to specific sub-styles of ASMR and speed-running video games. Simultaneously, it creates massive, synchronous cultural events. The global phenomenon of the Squid Game challenge on TikTok or the ubiquity of the "Corn Kid" demonstrates how trending content can propel obscure material into the mainstream stratosphere overnight. In this ecosystem, the line between creator and consumer blurs; everyone with a smartphone is a potential broadcaster, and a single, authentic reaction video can launch a thousand imitations. This creates a state of continuous partial attention,
Please install according to the instructions in the installer.
Membership registration is required to use LuppetX.
Please set up your account.
The license applies immediately after purchase
and LuppetX becomes fully usable.