220x176 | Java Games
public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }
private void checkCollisions() { Rectangle playerBounds = player.getBounds(); for (int i = 0; i < collectibles.length; i++) { if (collectibles[i] != null && collectibles[i].isActive()) { if (playerBounds.intersects(collectibles[i].getBounds())) { collectibles[i].deactivate(); score++; // Respawn new collectible to keep game alive collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } } } }
public void moveLeft() { x = Math.max(2, x - SPEED); } java games 220x176
public void render() { // Create buffer strategy if not exists if (getBufferStrategy() == null) { createBufferStrategy(2); return; }
// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); public SolidPlayer(int startX, int startY) { this
// Draw solid UI panel g.setColor(new Color(0, 0, 0, 180)); g.fillRect(0, 0, WIDTH, 20); g.setFont(pixelFont); g.setColor(Color.WHITE); g.drawString("SCORE: " + score, 8, 14); g.drawString("220x176", WIDTH - 52, 14);
/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16; public SolidPlayer(int startX
public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); }