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Java Snake Xenzia Game . Jar . 128x160 . -

protected void keyPressed(int keyCode) int action = getGameAction(keyCode); if (action == UP && direction != DOWN) nextDirection = UP; else if (action == DOWN && direction != UP) nextDirection = DOWN; else if (action == LEFT && direction != RIGHT) nextDirection = LEFT; else if (action == RIGHT && direction != LEFT) nextDirection = RIGHT;

public void pauseApp() {} public void destroyApp(boolean unconditional) {} } import javax.microedition.lcdui.*; import java.util.*; public class SnakeCanvas extends Canvas implements Runnable { private static final int WIDTH = 128; private static final int HEIGHT = 160; private static final int CELL_SIZE = 8; private static final int COLS = WIDTH / CELL_SIZE; // 16 private static final int ROWS = HEIGHT / CELL_SIZE; // 20 Java Snake Xenzia Game . Jar . 128x160 .

protected void paint(Graphics g) Graphics.LEFT); if (!running) Graphics.VCENTER); if (!running) Graphics.VCENTER)