Anyone still using KeyShot 10.2 in production?
KeyShot 10.2 🔑💨 Still one of the most stable real-time renderers out there. Materials, lighting, and output speed – all solid. keyshot 10.2
The real-time denoise is solid, and I never ran into the subscription activation issues that came later. Anyone still using KeyShot 10
I’ve been sticking with KeyShot 10.2 (mainly for GPU rendering + material graph stability). keyshot 10.2
💡 Use the Render Layers pass to split diffuse, specular, and shadow – then comp in Photoshop. Way faster than re-rendering for small client tweaks.