6.85 Ai: Map Dota

void RetreatToSafety()

Laning, Farming, Pushing, Retreating, Roaming, TeamFight, Buying Map Dota 6.85 Ai

void Assign(HeroAI hero, Lane lane)

void LaneBehavior()

// Great Cleave when surrounded if (CanCast("Great Cleave") && CountEnemiesInRange(300) >= 2) CastSpell("Great Cleave"); void RetreatToSafety() Laning

Vector3 laneCenter = GetCurrentLaneCenter(); MoveTowards(laneCenter); if (NearestEnemyCreepInRange()) Attack(NearestEnemyCreep()); Buying void Assign(HeroAI hero