void RetreatToSafety()
Laning, Farming, Pushing, Retreating, Roaming, TeamFight, Buying Map Dota 6.85 Ai
void Assign(HeroAI hero, Lane lane)
void LaneBehavior()
// Great Cleave when surrounded if (CanCast("Great Cleave") && CountEnemiesInRange(300) >= 2) CastSpell("Great Cleave"); void RetreatToSafety() Laning
Vector3 laneCenter = GetCurrentLaneCenter(); MoveTowards(laneCenter); if (NearestEnemyCreepInRange()) Attack(NearestEnemyCreep()); Buying void Assign(HeroAI hero