Minecraft 1.8.9 Motion Blur Shader -

void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord);

void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0); minecraft 1.8.9 motion blur shader

/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */ void main() vec4 current = texture2D(colortex1

#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter; vec4 previous = texture2D(colortex0

uniform sampler2D colortex0; // previous frame's color uniform sampler2D colortex1; // current frame's color (for blending) uniform float viewWidth; uniform float viewHeight;

// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);

void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy;