What’s there to patch?

But under onPlayerQuit , a new line blinked into existence as he watched:

-- cancelEvent() added by Vex. Do not remove. cancelEvent() He tried to delete it. The line restored itself.

Before he could type a reply, his screen glitched — just for a second. The game window split into mirror images. His character duplicated. The duplicates turned their heads toward him. Toward the screen.