In Fast , the cars bounce and float. In Need for Speed , you feel the weight shift. You see the steering wheel vibrate. You hear the gravel pinging off the undercarriage. It is the closest a Hollywood movie has come to replicating the feeling of playing the video game—where one wrong shift sends you into a tree. Need for Speed is not high art. The dialogue is cheesy. The villain is cartoonishly evil. The runtime feels a bit long.
But here is the truth, ten years later:
Need for Speed did the opposite.