Nico-s Nextbots Script [4K | 8K]

-- Make sure the physics hull is appropriate for the model self:SetHullSizeNormal() self:SetCollisionBounds(Vector(-16, -16, 0), Vector(16, 16, 72))

-- Optional: push the player a little local push = (self.CurrentTarget:GetPos() - self:GetPos()):GetNormalized() * 200 self.CurrentTarget:SetVelocity(push) end Nico-s Nextbots Script

-- ----------------------------------------------------------------- -- Core AI loop – runs every tick on the server -- ----------------------------------------------------------------- function ENT:RunBehaviour() while true do -- 1️⃣ Acquire / validate target if not IsValid(self.CurrentTarget) or not self.CurrentTarget:Alive() then self.CurrentTarget = self:FindClosestPlayer() end -- Make sure the physics hull is appropriate