function feedPizzaDude() if (pizzaPoints >= 100) showMessage("π I'm full! Thanks though! π"); return; pizzaPoints = Math.min(100, pizzaPoints + 20); happiness = Math.min(100, happiness + 5); updateUI(); showMessage("π *MUNCH MUNCH* Delicious pizza! Thanks! π"); // Play sound effect (simple beep) playSound(); checkStatus();
function checkStatus() if (pizzaPoints <= 0) showMessage("π I'm starving! Feed me please! π₯Ί"); createHungerAlert(); if (pizzaPoints <= -20) showMessage("π Too hungry... Game Over! Reset me! π"); resetGame(); else if (pizzaPoints < 30) showMessage("π« So hungry... Need pizza ASAP!"); else if (happiness < 30) showMessage("π Feeling sad... Play with me!"); else if (happiness > 80 && pizzaPoints > 80) const randomMsg = messages[Math.floor(Math.random() * messages.length)]; if (Math.random() < 0.3) showMessage(randomMsg); pizza dude pc
function showMessage(message, isAlert = false) if (lastMessage === message && !isAlert) return; speechBubble.textContent = message; speechBubble.classList.add('show'); lastMessage = message; setTimeout(() => if (speechBubble.textContent === message) speechBubble.classList.remove('show'); , 3000); Thanks
<script> let pizzaPoints = 100; let happiness = 100; let deliveryCount = 0; let hungerInterval; let happinessInterval; let lastMessage = ""; else if (pizzaPoints <
.character position: relative; width: 300px; height: 300px; cursor: pointer; transition: transform 0.3s ease; filter: drop-shadow(0 10px 20px rgba(0,0,0,0.2));
.pizza-btn:active transform: translateY(0);