static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];
Always check return values:
const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token; psnuser.c
if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return; static void generate_session_id(char *out
typedef struct char friend_id[32]; char online_id[64]; int is_online; PsnFriend; 4.1 Initialize / Shutdown void psn_init(void) memset(&g_current_user, 0, sizeof(PsnUser)); memset(&g_active_session, 0, sizeof(PsnSession)); g_is_logged_in = 0; printf("[PSN] User module initialized.\n"); for (size_t i = 0
Replace the mock login with:
int psn_get_friends(PsnFriend *friends, int max_friends) !friends) return -1; // Mock friends PsnFriend mock_friends[] = "111", "Alice", 1, "222", "Bob", 0, "333", "Charlie", 1 ; int count = (max_friends < 3) ? max_friends : 3; memcpy(friends, mock_friends, count * sizeof(PsnFriend)); return count; 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success