Realistic Guns -fps Shooter- Script Pastebin Link
// Reload if (Input.GetKeyDown(KeyCode.R) && currentAmmo < magazineSize) { StartCoroutine(Reload()); } }
RaycastHit hit; Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0) + spreadOffset * 0.01f); Realistic Guns -fps Shooter- Script Pastebin
Below is the she shared — no cheats, just solid game development. 📦 Realistic Gun Controller (Unity C#) Pastebin-friendly — copy, study, and adapt for your own FPS project. // Reload if (Input
// Spawn impact effect Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal)); } magazineSize) { StartCoroutine(Reload())
System.Collections.IEnumerator Reload() { isReloading = true; reloadSound.Play(); yield return new WaitForSeconds(reloadTime); currentAmmo = magazineSize; isReloading = false; }
[Header("Effects")] public Camera playerCamera; public ParticleSystem muzzleFlash; public GameObject impactEffect; public AudioSource shootSound; public AudioSource reloadSound;
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