-- Save ExternalSave:SavePlayer(player, saveFolder)

This system is because it sends data outside Roblox (to your own server or webhook).

app.listen(3000, () => console.log('Save server running on port 3000'));

-- Load from external API function ExternalSave:LoadFromExternal(player) local success, response = pcall(function() return HttpService:GetAsync(self.ApiUrl .. "/load?playerId=" .. player.UserId, false, self.ApiKey) end) if success and response then local decoded = HttpService:JSONDecode(response) print("[ExternalSave] Load successful for", player.Name) return decoded.Data else warn("[ExternalSave] Load failed or no data") return nil end end

-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end

-- Load data back into instance function ExternalSave:DeserializeInstance(data, parent) local instance = Instance.new(data.ClassName) instance.Name = data.Name for prop, value in pairs(data.Properties) do pcall(function() instance[prop] = value end) end instance.Parent = parent for _, childData in ipairs(data.Children) do self:DeserializeInstance(childData, instance) end return instance end

-- Convert instance to saveable table function ExternalSave:SerializeInstance(instance) local data = { ClassName = instance.ClassName, Name = instance.Name, Properties = {}, Children = {} } -- Capture basic properties local propList = {"Value", "Text", "TextLabel", "Position", "Size", "Color3", "BackgroundColor3", "Visible"} for _, prop in pairs(propList) do if instance[prop] ~= nil then data.Properties[prop] = tostring(instance[prop]) end end -- Capture children for _, child in ipairs(instance:GetChildren()) do if child.ClassName ~= "Script" and child.ClassName ~= "LocalScript" then table.insert(data.Children, self:SerializeInstance(child)) end end return data end