Roblox Toy Defense Script -
-- Tower Class local Tower = {} Tower.__index = Tower
while wait() do coins = coins + 1 coinsText.Text = "Coins: " .. coins end end Roblox Toy Defense Script
-- Services local RunService = game:GetService("RunService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Tower Class local Tower = {} Tower
function Enemy:move(dt) local targetPosition = enemyPath:GetPointAlongPath(self.Model.Position, 1) local direction = (targetPosition - self.Model.Position).Unit self.Model.Position = self.Model.Position + direction * self.Speed * dt end Roblox Toy Defense Script
local damageDealer = Instance.new("Script") damageDealer.Name = "DamageDealer" damageDealer.Source = [[ script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Health") then hit.Parent.Health = hit.Parent.Health - 10 script.Parent:Destroy() end end) ]]