Rpg Maker: Save Editor Offline

, saves are plain JSON (base64+zlib), making them the easiest to edit offline with any text editor after decompression.

def edit_item(self, item_id, quantity): self.data['items'][item_id] = quantity rpg maker save editor offline

def edit_gold(self, amount): self.data['gold'] = amount , saves are plain JSON (base64+zlib), making them

Would you like detailed instructions for any specific RPG Maker version? saves are plain JSON (base64+zlib)

def load_save(self): with open(self.save_file, 'r', encoding='utf-8') as f: encrypted = f.read() # Decode and decompress decoded = base64.b64decode(encrypted) decompressed = zlib.decompress(decoded) self.data = json.loads(decompressed)