Script Haxball -

room.on('teamGoal', (team) => const now = Date.now(); if (now - lastTouch.time < 500) room.sendChat( Goal by $lastTouch.player.name ); else room.sendChat('Goal cancelled: no recent touch'); // Undo goal (requires score tracking yourself)

room.on('roomReady', () => console.log('Room is ready!'); room.setDefaultStadium('Classic'); ); Script Haxball

room.on('playerJoin', (player) => room.sendChat( Welcome $player.name! ); ); const now = Date.now()

); Use a JSON file to store wins/losses: if (now - lastTouch.time &lt

room.on('roomReady', () => console.log('Room ready!'); room.setScore(0, 0); room.sendChat("=== Script Loaded ==="); );

room.on('playerChat', (player, message) => if (!player.admin) return; const args = message.split(' '); const cmd = args[0].toLowerCase();

room.on('playerChat', (p, msg) => if (msg === '!teams') Blue: $blue );