Script Untitled Boxing Game
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Script Untitled Boxing Game < QUICK — PICK >

-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end

-- Base damage by punch type local damage = attackerData.style.punchDamage if punchType == "Hook" then damage = damage * 1.2 elseif punchType == "Uppercut" then damage = damage * 1.3 end

-- Untitled Boxing Game - Core Script (Server) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") -- Remote events for client-server communication local remotes = { punch = Instance.new("RemoteEvent"), dodge = Instance.new("RemoteEvent"), block = Instance.new("RemoteEvent"), special = Instance.new("RemoteEvent"), updateUI = Instance.new("RemoteEvent") -- send health/stamina to client } Script Untitled Boxing Game

remotes.dodge.OnServerEvent:Connect(function(player) -- reduce incoming damage for next 0.5 sec end)

for _, remote in pairs(remotes) do remote.Parent = ReplicatedStorage end -- Punch logic local function handlePunch(attacker

local attackerData = playerStats[attacker] local defenderData = playerStats[opponent]

remotes.special.OnServerEvent:Connect(function(player) local data = playerStats[player] if data.stamina >= 50 then data.stamina -= 50 local opponent = getOpponent(player) if opponent then playerStats[opponent].health -= data.style.specialDamage end end end) dodge = Instance.new("RemoteEvent")

-- Simulate queue command (in real game, use GUI button) game:GetService("ReplicatedStorage"):WaitForChild("Queue"):OnServerEvent:Connect(function(player) if #queue == 0 then table.insert(queue, player) else startMatch(queue[1], player) queue = {} end end) Handles inputs, animations, and sends actions to server.