The cutscenes are the stuff of legend: Bikini contests that turn into brawls, backstage attacks in the parking lot (where you could throw people off a ), and storyline twists that made absolutely no logical sense but were incredibly fun. It also featured branching paths for Championship matches, Royal Rumble drama, and even the ability to challenge for a title on a random episode of Velocity .
Here Comes the Pain is pure, uncut fun . You can pick it up in five minutes, suplex your friend through a table from the top of a Hell in a Cell, and laugh until your sides hurt. It is fast, loose, and gloriously glitchy. It’s a game where Rey Mysterio could body-slam The Big Show without irony, and nobody complained because it was awesome . Smackdown - Here Comes The Pain-
Spanning multiple in-game years (until your character's inevitable retirement), the Season Mode is a non-linear fever dream. You start as a rookie on either Raw or SmackDown, but the story branches wildly based on wins, losses, and rivalries. You could befriend The Rock, betray Stone Cold, or get chased backstage by The Undertaker. The cutscenes are the stuff of legend: Bikini
Still the G.O.A.T. If Yuke’s ever remastered it with online play, the world would stop turning. You can pick it up in five minutes,
For its time, the CAW was revolutionary. You could design your wrestler from head to toe, choose their entrance music from a massive library of guitar riffs, and assign every single move in their arsenal. In an era before community creations, sharing "CAW formulas" on GameFAQs was a community ritual. The "Here Comes the Pain" Factor The title refers to the game’s aggressive offensive philosophy, but it also refers to the Blood and Bleeding mechanics. For the first time in the SmackDown! series, wrestlers would bleed profusely from the forehead after a sledgehammer shot or a brutal chair shot to the head (a feature now long gone from modern WWE games).