Did you know....You can now play authentic fruit machines on your very own PC for free!
There are over 2000 existing fruit machine layouts that you can download and play for free, by using MFME v20.1. There are also some basic fruit machine layouts you can run in MAME. In the future, MAME will be able to integrate all the current MFME layouts! ...And there is more!!!!
you can even run authentic 3D fruit machines in your browser with a full 3D arcade backdrop!!!...
The error is Android's way of telling you: "This drawing command requires the GPU." Turn on hardware acceleration or change your drawing approach.
<activity android:hardwareAccelerated="true" /> (though usually not needed):
(manifest):
<application android:hardwareAccelerated="true"> :
If you've ever seen the red-lined error in your Logcat: Software rendering doesn't support drawRenderNode you've encountered a hard constraint of Android's 2D rendering pipeline. This article explains what this error means, why it happens, and how to fix it. What Triggers This Error? The error occurs when your app tries to draw a RenderNode (a hardware-accelerated display list) while the Canvas is in software rendering mode .
Force-disable hardware acceleration for a specific view to reproduce the error:
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The error is Android's way of telling you: "This drawing command requires the GPU." Turn on hardware acceleration or change your drawing approach.
<activity android:hardwareAccelerated="true" /> (though usually not needed): software rendering doesn 39-t support drawrendernode
(manifest):
<application android:hardwareAccelerated="true"> : The error is Android's way of telling you:
If you've ever seen the red-lined error in your Logcat: Software rendering doesn't support drawRenderNode you've encountered a hard constraint of Android's 2D rendering pipeline. This article explains what this error means, why it happens, and how to fix it. What Triggers This Error? The error occurs when your app tries to draw a RenderNode (a hardware-accelerated display list) while the Canvas is in software rendering mode . activity android:hardwareAccelerated="true" />
Force-disable hardware acceleration for a specific view to reproduce the error: