// ★ GlitchEventManager.cs ★ public class GlitchEventManager : MonoBehaviour private Dictionary<string, Constellation> activeGlitches = new();
Happy glitch‑hunting! 🚀✨
private void ResolveGlitch(Constellation glitch) RewardSystem.GiveReward(glitch.Reward); UI.HideGlitchMeter(glitch); Visuals.RemoveGlitch(glitch); activeGlitches.Remove(glitch.Id);
Title: Dynamic Constellation Events (DCE)
// 3️⃣ Apply a random glitch modifier GlitchType glitch = (GlitchType)rng.Next(Enum.GetValues(typeof(GlitchType)).Length); return new Constellation(basePattern, glitch, ComputeDuration(basePattern));
// ★ GlitchEventManager.cs ★ public class GlitchEventManager : MonoBehaviour private Dictionary<string, Constellation> activeGlitches = new();
Happy glitch‑hunting! 🚀✨
private void ResolveGlitch(Constellation glitch) RewardSystem.GiveReward(glitch.Reward); UI.HideGlitchMeter(glitch); Visuals.RemoveGlitch(glitch); activeGlitches.Remove(glitch.Id); Star Glitcher Revitalized Script
Title: Dynamic Constellation Events (DCE) // ★ GlitchEventManager
// 3️⃣ Apply a random glitch modifier GlitchType glitch = (GlitchType)rng.Next(Enum.GetValues(typeof(GlitchType)).Length); return new Constellation(basePattern, glitch, ComputeDuration(basePattern)); activeGlitches = new()