Subway Surfers For Linux · Secure

# Draw everything screen.fill(WHITE)

# Increase difficulty if frame % 600 == 0: # every ~10 seconds at 60fps speed += 1 Subway Surfers For Linux

def off_screen(self): return self.x + COIN_SIZE < 0 def show_score(score, surf): text = font.render(f"Score: score", True, BLACK) surf.blit(text, (10, 10)) # Draw everything screen

# Draw tracks (railway lines) for y in TRACK_Y: pygame.draw.line(screen, BLACK, (0, y + PLAYER_HEIGHT), (WIDTH, y + PLAYER_HEIGHT), 3) 0 def show_score(score

def draw(self, surf): pygame.draw.circle(surf, YELLOW, (self.rect.centerx, self.rect.centery), COIN_SIZE//2) pygame.draw.circle(surf, BLACK, (self.rect.centerx, self.rect.centery), COIN_SIZE//2, 2)

def draw(self, surf): pygame.draw.rect(surf, RED, self.rect) pygame.draw.rect(surf, BLACK, self.rect, 2)

# Update obstacles for obs in obstacles[:]: obs.update(speed) if obs.off_screen(): obstacles.remove(obs) # Collision detection if player.rect.colliderect(obs.rect) and player.track == obs.track: running = game_over_screen(score, total_coins) if running: # Reset game player = Player() obstacles.clear() coins.clear() score = 0 total_coins = 0 speed = base_speed frame = 0 else: return