Super Mario | Odyssey -0100000000010000--v0--soft...
Any insight would be appreciated. I'm trying to document all base-game softlock vectors before Nintendo fully sunsets Switch updates.
Also, for those testing (layeredfs mods, exefs patches) – have you noticed any specific memory addresses that trigger softlocks more often on v0 compared to later updates? Super Mario Odyssey -0100000000010000--v0--Soft...
Super Mario Odyssey - 0100000000010000 - v0 - Softlock / Softmod inquiry Any insight would be appreciated
Hey everyone,
I've encountered what looks like a in the Wooded Kingdom – specifically near the Iron Road challenge. After using a few moon warps and clipping OOB with a save editor, Mario gets stuck in a falling loop but never dies or respawns. The music continues, but inputs are dead (except Home button). for those testing (layeredfs mods