When his vision returned, Kael was standing in his own base. But wrong. The textures were higher resolution, uncannily sharp. The skybox was a real photograph of a starry night. And standing across from him, wearing the exact same wolf-pelt coat and iron helmet, was another player.
He was the prey.
Kael drew his iron sword, but his mouse felt sluggish. The game was lagging, not from a system issue, but because the world was crowded . In the darkness beyond his base walls, he saw more cursors flickering to life. A dozen. A hundred. survivalcraft 2.3 pc