Your favorite game top-ups are now available for:
Now faster & safer only at Jagoan Topup .
Create an ssh tunnel account for free.
SSH Tunnel with longer active period. The Jackbox Party Pack Collection -Masquerade R...
Data centers in multiple locations. This pack features five new titles, ranging from
SSH DNS account active 3 days. One player doesn't know the rule
SSH DNS account active 7 days.
SSH DNS account active 30 days.
This pack features five new titles, ranging from stellar to slightly forgettable.
A direct sequel to the Fakin’ It mini-game from Pack 3. Using your phone’s camera (optional but recommended), the game asks players to perform physical gestures (thumbs up, clap, look left). One player doesn't know the rule. The "Masquerade" upgrade here is brilliant: The secret faker can now steal another player’s identity for one round, forcing the real player to prove they are who they say they are. Hysterical chaos ensues.
Your friend group loves Among Us -style suspicion but hates the lobby times. You want a party game for Halloween or winter gatherings. Skip it if: You just want Drawful or pure trivia. The learning curve for two of the games will kill the vibe for drunk uncles or tired parents.
This is the pack's swing-for-the-fences experimental game. It is a social deduction RPG. Players take on roles (Jester, Knight, Spy) and must complete simple mini-games (match shapes, count objects) while secretly trying to sabotage their own team. The "Masquerade" element lies in the fact that your role changes every 60 seconds. It is confusing to learn, and the tutorials are insufficient. However, with a group that plays three rounds back-to-back, it becomes incredibly addictive.
The beloved "write your own punchline" game returns, but with a twist. Each round, one player is secretly designated the "Imposter." The Imposter’s goal is to write an answer so convincingly generic or weirdly on-brand that the audience votes for it over the real player's answer. This small change revitalizes the Quiplash formula, turning simple comedy into a game of paranoia. Best in the pack.
This pack features five new titles, ranging from stellar to slightly forgettable.
A direct sequel to the Fakin’ It mini-game from Pack 3. Using your phone’s camera (optional but recommended), the game asks players to perform physical gestures (thumbs up, clap, look left). One player doesn't know the rule. The "Masquerade" upgrade here is brilliant: The secret faker can now steal another player’s identity for one round, forcing the real player to prove they are who they say they are. Hysterical chaos ensues.
Your friend group loves Among Us -style suspicion but hates the lobby times. You want a party game for Halloween or winter gatherings. Skip it if: You just want Drawful or pure trivia. The learning curve for two of the games will kill the vibe for drunk uncles or tired parents.
This is the pack's swing-for-the-fences experimental game. It is a social deduction RPG. Players take on roles (Jester, Knight, Spy) and must complete simple mini-games (match shapes, count objects) while secretly trying to sabotage their own team. The "Masquerade" element lies in the fact that your role changes every 60 seconds. It is confusing to learn, and the tutorials are insufficient. However, with a group that plays three rounds back-to-back, it becomes incredibly addictive.
The beloved "write your own punchline" game returns, but with a twist. Each round, one player is secretly designated the "Imposter." The Imposter’s goal is to write an answer so convincingly generic or weirdly on-brand that the audience votes for it over the real player's answer. This small change revitalizes the Quiplash formula, turning simple comedy into a game of paranoia. Best in the pack.