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Mondo64 Clip No. 114 – Saori

At 25–30 hours for a main story, it’s overlong for a linear narrative game. Some sections (open-world downtown Seattle, repetitive combat arenas) could have been trimmed without losing emotional impact.

The stealth, combat, and resource management are vastly improved over the first game. Enemies are smarter, call out to each other by name, and search more realistically. The addition of a jump button, prone crawling, and tall grass adds verticality and tension. Abby’s section includes some of the best set pieces (e.g., the skyscraper bridge, the Rat King boss).

Naughty Dog included over 60 accessibility settings (contrast modes, navigation assists, combat skipping, etc.), making it one of the most inclusive AAA games ever made. 🔪 Where It Divides Players 1. Pacing Issues The story’s structure is controversial. Just as the narrative reaches a climax, it resets to Abby’s perspective for roughly 10 hours. Many players find this jarring, especially when you’re forced to fight against Ellie, the beloved protagonist from the first game. The flashbacks, while well-written, can feel disruptive.

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The Last Of Us- | Part 2

At 25–30 hours for a main story, it’s overlong for a linear narrative game. Some sections (open-world downtown Seattle, repetitive combat arenas) could have been trimmed without losing emotional impact.

The stealth, combat, and resource management are vastly improved over the first game. Enemies are smarter, call out to each other by name, and search more realistically. The addition of a jump button, prone crawling, and tall grass adds verticality and tension. Abby’s section includes some of the best set pieces (e.g., the skyscraper bridge, the Rat King boss). The Last of Us- Part 2

Naughty Dog included over 60 accessibility settings (contrast modes, navigation assists, combat skipping, etc.), making it one of the most inclusive AAA games ever made. 🔪 Where It Divides Players 1. Pacing Issues The story’s structure is controversial. Just as the narrative reaches a climax, it resets to Abby’s perspective for roughly 10 hours. Many players find this jarring, especially when you’re forced to fight against Ellie, the beloved protagonist from the first game. The flashbacks, while well-written, can feel disruptive. At 25–30 hours for a main story, it’s