The Walking Dead- Season One -

Because that choice says everything about you.

The Walking Dead: Season One – Ten Years Later, It’s Still the Gold Standard for Story-Driven Games The Walking Dead- Season One

Clementine’s single gunshot (or the sound of her walking away) is the quietest, most devastating ending in interactive media. There are no explosions. No credits stingers. Just a little girl alone in a field, about to face the apocalypse with the lessons a flawed, brave man taught her. The Walking Dead: Season One isn’t a perfect game from a technical standpoint. It’s glitchy. The puzzles are trivial. The graphics look like cel-shaded clay. But none of that matters because it achieves something that most games don’t even attempt: emotional permanence. Because that choice says everything about you

If you’ve never played it, go in blind. Bring tissues. And to those who have: Did you shoot Lee? Or did you make Clementine do it? No credits stingers