-- Auto Parry (detects incoming melee) if Settings.AutoParry then local lastParry = 0 RunService.Heartbeat:Connect(function(deltaTime) -- Replace with actual game parry logic local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local humanoid = character.Humanoid -- Check for enemy attack animation for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then if enemy.Humanoid:FindFirstChild("Animator") then -- Simulated parry on attack windup if tick() - lastParry > Settings.ParryWindow then -- Press parry key (example: Q) game:GetService("VirtualInputManager"):SendKeyEvent(true, "Q", false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, "Q", false, game) lastParry = tick() end end end end end end) end
-- Settings local Settings = { AutoParry = true, AutoCritical = true, AutoDash = false, ParryWindow = 0.3, -- seconds CriticalChance = 100 -- percent } zo samurai script pastebin
-- Auto Critical if Settings.AutoCritical then RunService.Heartbeat:Connect(function() if Settings.AutoCritical and math.random(1, 100) <= Settings.CriticalChance then -- Simulate mouse click for critical hit local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end end end) end -- Auto Parry (detects incoming melee) if Settings
-- Functions function ToggleSetting(setting, btn, onText, offText) Settings[setting] = not Settings[setting] if Settings[setting] then btn.Text = onText btn.BackgroundColor3 = Color3.fromRGB(0, 255, 0) else btn.Text = offText btn.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end end AutoCritical = true
--[[ ZO SAMURAI SCRIPT v3.0 Game: Zombie Officer (or compatible Roblox game) Features: Auto Parry, Critical Slash, Auto Dash, GUI Key: ZO_SAMURAI_2026 --]] local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()