Tutorial — Sdl3
// Main game loop int main(int argc, char* argv[]) // Initialize SDL3 if (!SDL_Init(SDL_INIT_VIDEO)) printf("SDL_Init failed: %s\n", SDL_GetError()); return 1;
else // Reset to first frame when idle sprite->current_frame = 0; sprite->frame_counter = 0; sdl3 tutorial
// Clean up resources void destroy_animated_sprite(AnimatedSprite* sprite) if (sprite) if (sprite->texture) SDL_DestroyTexture(sprite->texture); free(sprite); // Main game loop int main(int argc, char*
// Add multiple animations (idle, run, jump) typedef enum ANIM_IDLE, ANIM_RUN, ANIM_JUMP AnimationState; // Add collision detection bool check_collision(SDL_Rect a, SDL_Rect b); current_frame = 0
SDL_Event event; bool running = true; Uint64 last_time = SDL_GetTicks(); Uint64 current_time; float delta_time;
// Game loop while (running) Moving: %s", player->current_frame + 1, FRAME_COUNT, player->x, player->y, player->moving ? "Yes" : "No"); SDL_SetWindowTitle(window, info); SDL_RenderPresent(renderer); // Cap frame rate to 60 FPS SDL_Delay(16);